Team and story

A studio built by people who kept going

Ever Onward Games is not a corporate brand exercise. It is a small team choosing the long road: learning the craft, making the work better, and building games we can stand behind.

The Story So Far

We did not set out to build a game studio.

Chuck studied business and computer information systems. Robb and Jerry were on their own paths into software. We were professionals with steady jobs, chasing the version of success we thought we were supposed to want.

But when we really connected, it was not over code.

It was over dice.

We met through a shared love of tabletop roleplaying games, telling stories, solving problems, and building worlds together. What started as character sheets and campaign logs became a friendship, and eventually, a partnership.

For a while, we tried the safe version of independence. We started a consulting firm, took on client work, and did what we were good at.

But it did not spark anything.

We were not chasing passion, just paychecks. Eventually, we realized the thing we kept pushing to the side, the thing we always talked about doing but never made time for, was the thing we should have been doing all along.

So we stopped playing it safe.

Chuck got his MBA and leaned into the business. Robb started learning how to design and animate game-ready art. Jerry opened up Unity and began building from the ground up. None of us had shipped a game. But all of us believed in the story we were finally writing together.

We started Ever Onward Games to create something we could believe in and to show others that building games is not a mystery reserved for giant studios. It is a craft. It is a process. It is something you can grow into as long as you keep going.

Our first game is the beginning. But it will not be the end.

We are just getting started.

The team

Meet the Team Behind Ever Onward Games

Chuck Hunter

Co-Founder and Business Director

Chuck Hunter

Chuck is the one making sure Ever Onward has what it needs to keep building: time, space, focus, and the occasional fire extinguisher.

He comes from a background in business and computer information systems, but he is not just here for logistics and spreadsheets. He is here because he believes game development can be sustainable, honest, and human, and someone has to make sure the creative team actually has room to create.

When he is not organizing or planning, he is often deep in conversation about pacing, player experience, or whether the latest idea actually makes the game more fun or just more complicated.

Discord: dynvar

Favorite Genres

  • MMORPGs
  • Roguelites
  • Strategy RPGs
  • JRPGs
  • Deckbuilders
  • CRPGs
  • Survival Crafting
Jerry Robertson

Co-Founder and Game Developer

Jerry Robertson

Jerry is the team's systems wrangler, the one translating design dreams into real, working gameplay. He is the first to dive into Unity, troubleshoot a tricky mechanic, or ask the question that changes how a feature takes shape. He did not start with a game dev background, but he is no stranger to solving puzzles or thinking in logic trees. Once we decided to build a game together, Jerry jumped into development with both feet, learning by doing, testing by breaking things, and steadily leveling up with every build. He is especially interested in the feel of gameplay: the cadence of turns, the weight of decisions, and how player choices echo across a run. He is not just here to make the code work. He is here to make it click.

Discord: iTz Tousen

Favorite Genres

  • JRPGs
  • CRPGs
  • Strategy/Tactics
  • Adventure
Robb Burson

Co-Founder and Content Designer

Robb Burson

Robb is the team's creative engine, shaping the world, tone, and characters of Debtor's Prison while teaching himself how to bring it all to life visually. He started in software, but his passion has always lived in the stories behind the systems: the people, places, and ideas that give games their soul. When the team decided to pivot from consulting to game development, Robb dove headfirst into art, design, and asset creation, learning every tool he could get his hands on. He is not afraid to start from zero, rewrite the rulebook, or throw out his own work to make something better. He is here to make sure the world of Debtor's Prison does not just function. It feels like somewhere you want to stay.

Discord: BearsHere

Favorite Genres

  • Strategy/Tactics
  • Roguelites
  • Isometric ARPGs
  • CRPGs
  • JRPGs
  • Survival Crafting

Where we're going

The road ahead

Ship the first game

Debtor's Prison is the focus: prove the studio's process, find the fun, and build toward a real release.

Build in the open

We want supporters close enough to see progress, understand tradeoffs, and help us make smarter choices.

Grow with intention

Ever Onward should stay genre-neutral, craft-led, and sustainable as future games take shape.

First title

See what we are building now

The studio story matters, but the work has to move forward. Debtor's Prison is the next step on that path.

Explore Debtor's Prison